collision help wasted alot of time
#3
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(02-17-2022, 11:38 AM)d4rk3lf Wrote: Hey man.
I saw your couple of posts on Facebook. Smile

Anyway, I think you're overcomplicating your flow.
So instead to try and figure out what you did in your flow, it was faster for me to create my own flow, that should get you started, and I've tried making it as simple as I can.

Check out the results:
https://www.youtube.com/watch?v=FnnIokaUBww
(the crews are interacting with animated character now)

I will attach screen of the flow, and Max 18 file.

Ask if something is unclear in the flow.

big respect d4rk3lf
yes i was on chat with you on fb.
boss i will test your project file i wasted one day on my own trying to figure out why the floor objects not moving like the video as human moves.
Heart

i will update you further once i test it. big thanks.

question to the project.
1: how do i maybe add force so when his walking sidewards or running or what ever the particles should have force just like the video so the ground screws go flying out of the way?

Question non related
1: in future how do i check if particles are colliding with body,like indication it is being hit. i seen colors change once objected is selected in phsx collision is that it ? is this how you know its being hit

ok so your example is much clean less messy and simple dam.
i did complete opposite and wrong way and long way thank you
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Messages In This Thread
collision help wasted alot of time - by teamb - 02-17-2022, 07:03 AM
RE: collision help wasted alot of time - by teamb - 02-18-2022, 02:21 AM
RE: collision help wasted alot of time - by teamb - 02-25-2022, 03:10 AM
RE: collision help wasted alot of time - by teamb - 02-19-2022, 02:16 AM
RE: collision help wasted alot of time - by teamb - 02-26-2022, 02:39 AM
RE: collision help wasted alot of time - by teamb - 02-26-2022, 12:19 PM

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