The only way I could make the arrows bend with the curve, was to attach a mesh to the emitter and put a path deform modifier on.
I thought I had cracked it, but the particles from the emitter still shows on the render and I don't know how to hide it
This is with the old particle system. I don't know if I could do something similar with Tyflow.
It only works if I have the emitter at x:0, Y:0, Z:0,
I thought I had cracked it, but the particles from the emitter still shows on the render and I don't know how to hide it
This is with the old particle system. I don't know if I could do something similar with Tyflow.
It only works if I have the emitter at x:0, Y:0, Z:0,