Different distributed shapes
#3
The only way I could make the arrows bend with the curve, was to attach a mesh to the emitter and put a path deform modifier on.

I thought I had cracked it, but the particles from the emitter still shows on the render and I don't know how to hide it


This is with the old particle system. I don't know if I could do something similar with Tyflow.

It only works if I have the emitter at x:0, Y:0, Z:0,


Attached Files Thumbnail(s)
           
  Reply


Messages In This Thread
Different distributed shapes - by Major - 02-21-2022, 02:19 PM
RE: Different distributed shapes - by tyFlow - 02-21-2022, 02:42 PM
RE: Different distributed shapes - by Major - 02-21-2022, 02:57 PM
RE: Different distributed shapes - by tyFlow - 02-21-2022, 03:04 PM
RE: Different distributed shapes - by Major - 02-21-2022, 03:11 PM
RE: Different distributed shapes - by tyFlow - 02-21-2022, 03:13 PM
RE: Different distributed shapes - by Major - 02-21-2022, 04:48 PM

Forum Jump: