02-21-2022, 09:36 PM
(04-26-2019, 10:27 PM)tyFlow Wrote: The Mapping operator will apply single UVW coordinate overrides per shape. But there's no option to remap all the verts of a shape (yet).
I feel that this is already possible but I'm falling for a really long time trying to archive something similar. It's basically projecting/transferring the UV mapping from a base object to the particles, keeping all the texture details instead of just one plain color per particle.
Any example, doc, tutorial, or any light you can shed on this?
Thanks!