Material Dynamic Operator
#6
+1 for easier syncing of maps/materials with particle age/events!

it's something really basic in PFlow and, in my experience, involves a more complex workflow in tyFlow.
(BTW PFlow is approximately 198236 times worse than tyFlow in 99.9% of uses!)

In this particular example, I guess it would make sense to get the animated UVW modifier info (Gizmo position or whatever value) like the Bend animation info, so tyFlow would play the Bend animation and also the UVW animation when the tyActor animation is triggered.

Not sure how easy or aligned with your vision but that's something I'd love to see! Smile
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Messages In This Thread
Material Dynamic Operator - by ldotchopz - 02-18-2022, 11:22 PM
RE: Material Dynamic Operator - by tyFlow - 02-19-2022, 04:00 AM
RE: Material Dynamic Operator - by ldotchopz - 02-19-2022, 02:57 PM
RE: Material Dynamic Operator - by tyFlow - 02-22-2022, 04:06 AM
RE: Material Dynamic Operator - by ldotchopz - 02-23-2022, 11:08 AM
RE: Material Dynamic Operator - by pedrodeleo - 02-23-2022, 12:33 PM
RE: Material Dynamic Operator - by tyFlow - 02-23-2022, 03:00 PM
RE: Material Dynamic Operator - by TubeSmokeGuy - 02-24-2022, 06:56 AM

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