Material Dynamic Operator
#7
Yea I'm not actually sure how PFlow does its material syncing, to be honest. A renderer samples materials directly, not through tyFlow, so how the renderer/viewport is able to simultaneously query the particle age for keyframe syncing is a mystery. I think perhaps PFlow is actually duplicating the materials internally and offseting the keyframes on a per-particle basis. So when you create a Material Dynamic operator for 1000 particles, for example, internally it's creating and offsetting 1000 materials. It's something I'd have to look further into at some point.
  Reply


Messages In This Thread
Material Dynamic Operator - by ldotchopz - 02-18-2022, 11:22 PM
RE: Material Dynamic Operator - by tyFlow - 02-19-2022, 04:00 AM
RE: Material Dynamic Operator - by ldotchopz - 02-19-2022, 02:57 PM
RE: Material Dynamic Operator - by tyFlow - 02-22-2022, 04:06 AM
RE: Material Dynamic Operator - by ldotchopz - 02-23-2022, 11:08 AM
RE: Material Dynamic Operator - by pedrodeleo - 02-23-2022, 12:33 PM
RE: Material Dynamic Operator - by tyFlow - 02-23-2022, 03:00 PM
RE: Material Dynamic Operator - by TubeSmokeGuy - 02-24-2022, 06:56 AM

Forum Jump: