02-23-2022, 03:27 PM
I'm using Vray5 and Max 2022
and IPR to check it and then I render it later out in bucket mode.
In an actor scene I guess no topology will change.
For a different scene with particles with fracturing the topology will for sure change.
- So I understand that I should not use the tyCache ("export as particles") when using fractured particles, because their topology changes and I wouldn't get motion blur?
- For the actor scene I just couldn't find out, how Vray can render anything as instances, without having to "render as mesh" or putting an edit poly on it.
(for sure a simple basic thing?)
It's just interesting, if I could render cached actors this way with motion blur.
My aim is to render a cached scene with motion blur.
and IPR to check it and then I render it later out in bucket mode.
In an actor scene I guess no topology will change.
For a different scene with particles with fracturing the topology will for sure change.
- So I understand that I should not use the tyCache ("export as particles") when using fractured particles, because their topology changes and I wouldn't get motion blur?
- For the actor scene I just couldn't find out, how Vray can render anything as instances, without having to "render as mesh" or putting an edit poly on it.
(for sure a simple basic thing?)
It's just interesting, if I could render cached actors this way with motion blur.
My aim is to render a cached scene with motion blur.