vfx shot texture mapping
#11
Ok, sorry for being blind and dumb! Smile

I had a really low poly mesh being distributed on top of the base UVed object that I wanted to "project" from, that's why it wasn't getting the color right.

It actually doesn't solve my specific problem because of the Unwrap seams. Some particles are sampling UVs from close to the seams so they end up looking weird depending if they sample from one side of the seam or the other (they are far apart on the unwrapped UV layout). Anyway, I ended up going through another route: cloning the base geometry, using a gradient map to mask the borders out, and using this new mesh as a Birth object instead of birthing new particles/objects on top of the original one.

Thanks for chiming in Tyson and for making this amazing plugin!
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Messages In This Thread
vfx shot texture mapping - by particletree - 04-25-2019, 01:58 AM
RE: vfx shot texture mapping - by tyFlow - 04-25-2019, 02:20 AM
RE: vfx shot texture mapping - by particletree - 04-25-2019, 02:33 AM
RE: vfx shot texture mapping - by tyFlow - 04-25-2019, 03:41 AM
RE: vfx shot texture mapping - by particletree - 04-25-2019, 09:40 PM
RE: vfx shot texture mapping - by tyFlow - 04-26-2019, 01:34 AM
RE: vfx shot texture mapping - by particletree - 04-26-2019, 12:26 PM
RE: vfx shot texture mapping - by tyFlow - 04-26-2019, 10:27 PM
RE: vfx shot texture mapping - by pedrodeleo - 02-21-2022, 09:36 PM
RE: vfx shot texture mapping - by tyFlow - 02-22-2022, 03:37 AM
RE: vfx shot texture mapping - by pedrodeleo - 02-23-2022, 03:28 PM
RE: vfx shot texture mapping - by tyFlow - 02-23-2022, 03:41 PM

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