02-24-2022, 07:48 PM
In fact I think it needs a simulation, since all the blades begin messed, and when the product comes into it, they settle and got smoother.
That's my results so far. I think it will work just great, with all the final materials and textures:
https://streamable.com/3tjpew
As for selecting specific vertices, I was doing exactly what you said, but the matID returns 0 at the Data Display.. I ended up simulating it with the blades starting in a horizontal position, then settling it with a positive gravity, so they overlap each other the correct way, without the interpenetration.
Maybe is because I'm using an Actor for the blades, instead of a shape, that the matID filter is not working? I`ve searched Facebook`s page and this forum, but couldn`t find anything related to that.
That's my results so far. I think it will work just great, with all the final materials and textures:
https://streamable.com/3tjpew
As for selecting specific vertices, I was doing exactly what you said, but the matID returns 0 at the Data Display.. I ended up simulating it with the blades starting in a horizontal position, then settling it with a positive gravity, so they overlap each other the correct way, without the interpenetration.
Maybe is because I'm using an Actor for the blades, instead of a shape, that the matID filter is not working? I`ve searched Facebook`s page and this forum, but couldn`t find anything related to that.