memory efficient way to scatter lots of high poly object?
#1
I have a scene of lots of high poly animatied objects all brought into tyflow using actors and non skin deformations this seems to force them to be shown in the viewport. 3ds max and tyflow seem to top out when i add more than 300. and can crash. is there a way to display them as nothing and cache them out. or even use vray proxies with actors?
  Reply


Messages In This Thread
memory efficient way to scatter lots of high poly object? - by ldotchopz - 02-26-2022, 12:17 AM

Forum Jump: