particle bind
#2
Particle Binds can be broken, but they are not deleted from memory until the sim is refreshed. The reason is because it's possible to restore deleted binds and such, so they have to be retained in the overall bind data structures in case they need to be referenced again, even after breaking. For this reason, it'll be slower to iterate them all even if many are broken and seemingly deleted.

You can always use the tyProfiler to see exactly which parts of the sim are slow...
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Messages In This Thread
particle bind - by nayan - 02-26-2022, 10:26 AM
RE: particle bind - by tyFlow - 02-28-2022, 01:42 AM
RE: particle bind - by nayan - 03-04-2022, 09:30 AM

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