02-28-2022, 02:07 AM
Deforming actors don't support instancing, so RAM will multiply linearly with the number of actors. If you have animated meshes you'll get lowest RAM usage by importing them into a regular Shape operator.
memory efficient way to scatter lots of high poly object?
|
Messages In This Thread |
memory efficient way to scatter lots of high poly object? - by ldotchopz - 02-26-2022, 12:17 AM
RE: memory efficient way to scatter lots of high poly object? - by tyFlow - 02-28-2022, 02:07 AM
RE: memory efficient way to scatter lots of high poly object? - by ldotchopz - 03-04-2022, 11:46 AM
|