"move pivots" operator
#6
That's a good question. There's not a built-in way to align particles based on their shape.

A workaround would be to use a Script operator. You could get the mesh from each particle, then iterate over each vertex of the mesh and check for the lowest z-axis value of each vertex's position. The lowest world-space z-axis value of the vertices position is how far you need to move each particle down to touch the ground.
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Messages In This Thread
"move pivots" operator - by cgdvs - 03-01-2022, 06:55 AM
RE: "move pivots" operator - by tyFlow - 03-02-2022, 02:06 AM
RE: "move pivots" operator - by cgdvs - 03-02-2022, 03:29 AM
RE: "move pivots" operator - by tyFlow - 03-02-2022, 03:57 AM
RE: "move pivots" operator - by cgdvs - 03-02-2022, 04:52 AM
RE: "move pivots" operator - by tyFlow - 03-02-2022, 07:50 PM
RE: "move pivots" operator - by cgdvs - 03-03-2022, 09:38 AM

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