03-02-2022, 07:50 PM
That's a good question. There's not a built-in way to align particles based on their shape.
A workaround would be to use a Script operator. You could get the mesh from each particle, then iterate over each vertex of the mesh and check for the lowest z-axis value of each vertex's position. The lowest world-space z-axis value of the vertices position is how far you need to move each particle down to touch the ground.
A workaround would be to use a Script operator. You could get the mesh from each particle, then iterate over each vertex of the mesh and check for the lowest z-axis value of each vertex's position. The lowest world-space z-axis value of the vertices position is how far you need to move each particle down to touch the ground.