03-16-2022, 06:16 AM
(03-16-2022, 12:46 AM)tyFlow Wrote: Typically a simulation like that is achieved by advecting particles through a fluid. So, you'd do something like a smoke sim with PhoenixFD first, to get the nice wavy motion, then send your particles through it with tyFlow using a Fluid Force operator.
Thank you very much!!! You're a genious!!
I'm much more closer now, some tweks here and there and i will be getting that effect.
Thank you again!