03-23-2022, 09:18 PM
I want to disintegrate particle-shapes on a surface top to bottom.
So i voronoi fracture them and then some forces applied have them flying in the wind, so far so good.
But how can I achieve that the desintegration starts from the top and works it way down? I thought property test with texmap (gradient) might be a viable option but I see no way of animating this, surface distance test could also be an option but once again, can't seem to animate the distance from the surface.
Any ideas?
So i voronoi fracture them and then some forces applied have them flying in the wind, so far so good.
But how can I achieve that the desintegration starts from the top and works it way down? I thought property test with texmap (gradient) might be a viable option but I see no way of animating this, surface distance test could also be an option but once again, can't seem to animate the distance from the surface.
Any ideas?