Fruit in a blender - skinning voronoi fractures
#2
Have you tried meshing the particles using a tyMesher in blobmesh mode? A classic marching cubes (blobmesh) approach is probably going to give you the best result for something like this...rather than trying to rig up some kind of mesh tearing solution.
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RE: Fruit in a blender - skinning voronoi fractures - by tyFlow - 03-30-2022, 07:08 PM

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