04-08-2019, 06:20 AM
nobody? there has to be a way to get an object bind to "let go" of particles when forces get too high..?
im not sure where particle groups could be useful here.. i dont want to manually define particles behaviour.. i wish particles on the surface of a dynamic mesh to fly off if the mesh "flicks" them off...
im not sure where particle groups could be useful here.. i dont want to manually define particles behaviour.. i wish particles on the surface of a dynamic mesh to fly off if the mesh "flicks" them off...