04-06-2022, 11:50 PM
thanks for your reply..
think of that obj as a car door .... normally it has to bind to car body with skinned particle... as it crashes the door also has to bend while connected to car body..
i used actor convert to skinned particle to convert to mesh particle then binded to cars body...
bind works without particleskin but whenever i tried to use particleskin it looses the ability to bind...
think of that obj as a car door .... normally it has to bind to car body with skinned particle... as it crashes the door also has to bend while connected to car body..
i used actor convert to skinned particle to convert to mesh particle then binded to cars body...
bind works without particleskin but whenever i tried to use particleskin it looses the ability to bind...