04-12-2022, 07:32 AM
I managed to adjust the simulation in way, that it doesn't crash anymore with laptop. Anyway my point in my previous posting was, that for some reason the Collision objects had changed from mesh mode to sphere mode in crash back up. I didn't know if it was changed during simulation or during crash.
Anyway here's another. The simulation seems to be throwing particles up from liquid. I would expect them to slow down, when hitting liquid and still continue moving downwards. Is it in my PhysX liquid settings or PhysX shape settings.
Anyway here's another. The simulation seems to be throwing particles up from liquid. I would expect them to slow down, when hitting liquid and still continue moving downwards. Is it in my PhysX liquid settings or PhysX shape settings.