scale matching with proximity ojects
#2
Hi Savat,

The Scale operator can't do that by default, but you could easily achieve that with the Script operator. Just cast a ray from your particle position to the spline, get the distance, and set the Z-axis of each particle's scale to the distance value. Make sure your input shape has a height of 1 for this to work, or else you'll need to divide the resulting distance by the height of your shape.

Attached is a scene file showing how it's done. Note that the effect won't work if the raycast doesn't hit anything, so make sure all particles are beneath a part of the spline.


Attached Files
.max   ty_scale_match_02.max (Size: 720 KB / Downloads: 189)
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Messages In This Thread
scale matching with proximity ojects - by savat - 10-26-2019, 12:54 PM
RE: scale matching with proximity ojects - by tyFlow - 10-26-2019, 04:04 PM

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