Retimer only working in integer? (problem)
#4
(08-25-2020, 04:12 PM)tyFlow Wrote: The retimer interpolates the cache, which only saves data on full frames. Slowing down areas of a simulation where you're birthing new particles will always result in these types of popping artifacts.

In your scenario where you are birthing particles, it would be better to use the retimer in the reverse sense: simulate particles moving in slow motion, and then use the retimer to speed things up in post in the areas where you want particles to travel at full speed.

Update.
Well, in the end I redid the effect like you describe (4 x Frame rate - normal Frame rate - 4 x Frame rate).
It seems to be more correct, that way. Blush
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RE: Retimer only working in integer? (problem) - by CLF73 - 08-25-2020, 10:14 PM

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