Export Actor Bones just like original actor
#5
(02-17-2021, 04:47 AM)tyFlow Wrote: Currently there are no string associations with particular particles anywhere in tyFlow....perhaps some day it will be possible but it would require some reworking. I've thought about adding that kind of thing for other possibilities...ex: being able to set strings as particle shapes (emitting text, basically). Who knows, we'll see...but it's not really on my development roster at the moment.

Thanks, I don't have a full picture of what my requests would require. I know this 'simple' idea gets really complicated when particles go off into other events and spawn and delete and whatnot.

This specific need is for the export of a complex character for a Unity VR project. We'd like to have a hierarchic bone structure but still use TyFlow for a bunch of the animation.
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RE: Export Actor Bones just like original actor - by AndyMurdock - 02-17-2021, 06:13 AM

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