TyBoolean : make result as Quad and not Tri
#1
Hello,

I was using TyBoolean to model a piece of cheese. I discover that the TyBoolean give a result with tri and not quad as the 3Ds Max native ProBoolean. Is-it possible to add an option to get a Quad result ?

Thank you


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TyBoolean : make result as Quad and not Tri - by legi008 - 06-09-2021, 01:55 PM

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