Voronoi Fracture / Vray Edge Texture
#3
(06-11-2021, 09:40 AM)d4rk3lf Wrote: I'd say, just use different mat ID for the cuts.
If you scroll bellow into voronoi operator, you will see that you can easily assign different mat ID just for the cuts.
So, you can assign it, for example to 2.
Then you create multisub material, and in first material you use vray edge map, and in the second material, you don't use it.

Hey Darkelf,
thx for the reply... I am not in the office rn, but will give that a try as soon as possible.
Btw. thanks for Your support in this community, I see You everywhere.  :-)
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RE: Voronoi Fracture / Vray Edge Texture - by Anton3000 - 06-11-2021, 12:30 PM

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