Problems with physx collison
#1
Have a problem with tylow collision shape. When binded mesh gets wrinkled/bend the collision shape does those weird spikes which breaks the chain.


Also is there a way to prevent the collision shape to get too close to or through itself? A way to leave a gap or something like that which wont break the chain.



Attached scene is just an example to clarify the issue which i have with my actual project. This seems over exaggerated, but i am occuring these situations alot and cant find a solution to prevent the chain to break.





https://drive.google.com/file/d/1tABb7ql...ePC2a/view


Attached Files
.max   Untitled.max (Size: 3.14 MB / Downloads: 128)
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Messages In This Thread
Problems with physx collison - by ZZpbt. - 01-10-2022, 10:35 AM
RE: Problems with physx collison - by d4rk3lf - 01-10-2022, 10:55 AM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 09:38 AM
RE: Problems with physx collison - by d4rk3lf - 01-11-2022, 12:51 PM
RE: Problems with physx collison - by ZZpbt. - 01-11-2022, 01:58 PM
RE: Problems with physx collison - by ZZpbt. - 01-17-2022, 08:28 AM
RE: Problems with physx collison - by tyFlow - 01-19-2022, 03:04 PM
RE: Problems with physx collison - by ZZpbt. - 01-25-2022, 12:32 AM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 02:29 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:13 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 03:46 PM
RE: Problems with physx collison - by tyFlow - 01-31-2022, 03:55 PM
RE: Problems with physx collison - by ZZpbt. - 01-31-2022, 04:22 PM
RE: Problems with physx collison - by ZZpbt. - 02-02-2022, 10:21 AM
RE: Problems with physx collison - by tyFlow - 02-03-2022, 02:30 PM

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