memory efficient way to scatter lots of high poly object?
#3
(02-28-2022, 02:07 AM)tyFlow Wrote: Deforming actors don't support instancing, so RAM will multiply linearly with the number of actors. If you have animated meshes you'll get lowest RAM usage by importing them into a regular Shape operator.

okay thanks!
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RE: memory efficient way to scatter lots of high poly object? - by ldotchopz - 03-04-2022, 11:46 AM

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