tyCache crash issue
#3
(05-31-2022, 04:35 PM)tyFlow Wrote: Hmm...is the rendering stopping due to your RAM filling up? I haven't checked to see how big the cache is but you could try disabling RAM caching in the tyCache object.

Also, Turbosmooth can be buggy when underlying topology changes. This is an old issue that hasn't been fixed by the Max devs for many years, and I don't necessarily blame them since it's hard to reproduce, but when it does happen it can generate all kinds of corrupt geo. Try replacing it with Meshsmooth instead, which is more reliable.

If you get a hard crash, please send me the minidump. Instructions are in the sticky post.

Hey Tyson, thanks for the speedy reply. The tyCache folder is 167MB and I have 64GB RAM but I will do as you suggest and I've had way heavier scenes that never miss a beat. I did think Turbosmooth was the problem for a while, but I've had it crash without it, and so I switched to TySmooth, but will try Meshsmooth.  Got it on the minidump.
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Messages In This Thread
tyCache crash issue - by Paxipax - 05-31-2022, 04:30 PM
RE: tyCache crash issue - by tyFlow - 05-31-2022, 04:35 PM
RE: tyCache crash issue - by Paxipax - 05-31-2022, 04:41 PM

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