A hair that stays more perpendicular to the skin the nearer it is to the skin
#2
You'll have to use PhysX bindings for this...regular particle binds don't contain any orientation info and can't be used to maintain rigid orientations between a particle and a surface.
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RE: A hair that stays more perpendicular to the skin the nearer it is to the skin - by tyFlow - 09-21-2022, 03:56 PM

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