Scale over time on spawned particle
#1
Hi everyone, I've got a flow of vines that then spawn a particle along the path to be set as a shape (leaf model).  I want the typical effect where the leaf model is 0 scale and then over 30 frames it gets to 100 scale.  I usually have no problem doing this by animating a scale(absolute) over 30 frames and set to continuous.  Its not working, so then I tried another method.  I animated the leaf model to go from 0 to 100 scale and set the instance to use animation, no loop etc etc and it wont work.  
Then I tried messing with the scale in the shape operator, but I noticed that the spinners didn't make any keyframes.  So I'm at a loss and wondering if there is something unique about spawned particles requiring a different approach.  I looked again at the 'neighbor virus' sample flow to be sure I was setting the right parameters.  I've tried just about every combination.  

I'm looking for the spawned particle to start at 0 scale and go to 100% scale by particle entry to the event, but it has me stumped because right now all its doing is scaling them all up from 0 - 100% over 30 frames and any new particles that enter the event are at 100%.  Any ideas?  I've even messed with all the inherited parameters in the spawn operator in event 3.  Event 4 is my leaf event.  

Let me know if you need any other screengrabs of operator settings.  Using the latest Oct 12 release.


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Scale over time on spawned particle - by swihartc - 10-14-2023, 11:15 PM

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