Keep cache for rendering
#3
(04-24-2019, 04:06 PM)tyFlow Wrote: It should not be resetting a rendertime.

The only "normal" cause is if you have rendertime-only modifiers on your input objects. For example, if you are scattering particles on a sphere and have a rendertime-only Turbosmooth on it, the sim will necessarily have to reset at rendertime because its input changed.

If that is not the case in your scene, please send the file to support@tyflow.com.

Oh, ok, that might very well be the case. Thanks, I´ll check it out!

haha, that was quick. Yeah, had a rendertime turbosmooth on my emitter...doh...
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Messages In This Thread
Keep cache for rendering - by insertmesh - 04-24-2019, 04:00 PM
RE: Keep cache for rendering - by tyFlow - 04-24-2019, 04:06 PM
RE: Keep cache for rendering - by insertmesh - 04-24-2019, 04:09 PM

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