grains ram usage
#1
Is there a possibility to reduce grain sim ram usage?    


im doing some fiddling based on the test scene, and when i crank up the detail (reduce voxel size) the ram usage goes through the roof.    

ive just got the torus object enabled.   the scene defaults are more like a pile of marbles, and im trying to get closer to wet sand (playing with clustering) 

however reducing the voxel size from 2 to 0.5 is the best i can manage.. it uses all of my 64 GB ram.    its still too low res to be convincing, even as a fairly small sand patch. 




not having done a direct comparison i cannot say for sure, but it seems that tyflow uses MUCH more ram to sim than the tests i did in houdini a year or so ago... 

i remeber in houdini there was also a  trick to "upres" the sim.. something like replacing each grain with a small cluster of grains, which helped a bit... i guess i could do similar here...  

any other tricks to reduce ram usage, or plans for future improvements in this area?   

thanks!
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Messages In This Thread
grains ram usage - by super gnu - 04-04-2019, 10:23 AM
RE: grains ram usage - by tyFlow - 04-04-2019, 02:48 PM
RE: grains ram usage - by super gnu - 04-04-2019, 02:55 PM
RE: grains ram usage - by super gnu - 04-04-2019, 08:19 PM
RE: grains ram usage - by tyFlow - 04-04-2019, 09:59 PM
RE: grains ram usage - by tyFlow - 04-05-2019, 05:52 AM

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