05-03-2021, 07:22 PM
Just adding what I found here:
custom channels of point clouds come through as "detail" attributes. Meaning they aren't per point but on the object, but can transfer to points with a little vex code.
The strange thing is that orientation comes as a float value as "detail" also. values like:
_orientation[on point 179] = 0.00115352985449153
custom channels of point clouds come through as "detail" attributes. Meaning they aren't per point but on the object, but can transfer to points with a little vex code.
The strange thing is that orientation comes as a float value as "detail" also. values like:
_orientation[on point 179] = 0.00115352985449153