10-10-2023, 02:02 PM
I think it's a moblur thing...
Your particle count is changing and you're rendering as meshes, which means moblur will not be properly computable due to the changing topology (always render as instances when possible).
If this size change is happening around frame 400, it's because that's when the topology stops changing (no more particles are born) and thus the moblur vectors aren't getting messed up.
Your particle count is changing and you're rendering as meshes, which means moblur will not be properly computable due to the changing topology (always render as instances when possible).
If this size change is happening around frame 400, it's because that's when the topology stops changing (no more particles are born) and thus the moblur vectors aren't getting messed up.