Is it possible to add option that we fracture particle object by intersection?
So, we use regular voronoi to cut mesh to several pieces, and after that, we use another operator (voronoi intersections) to brake it along previous edges.
Basically, something like this:
https://youtu.be/OmPNMvAaVUA?t=470
Go to 7:50
I've tried now celurar chips texture, and within edges, another celurar chips (smaller), but can't replicate fracture by edges.
If anyone have idea how to setup something like this, I'd appreciate advice.
Cheers!
So, we use regular voronoi to cut mesh to several pieces, and after that, we use another operator (voronoi intersections) to brake it along previous edges.
Basically, something like this:
https://youtu.be/OmPNMvAaVUA?t=470
Go to 7:50
I've tried now celurar chips texture, and within edges, another celurar chips (smaller), but can't replicate fracture by edges.
If anyone have idea how to setup something like this, I'd appreciate advice.
Cheers!