Writing out multiple caches
#1
Hi, I have a large sim that takes 2-3 days to run, it's made up of debris, props, and actors and because they all have multiple material IDs that overlap I can't have them be one cache to keep their shaders intact.

I have an export particles operator in each of the 5 events, and I am using the Export All utility to write all the caches out - the problem is that it seems to run the sim 5 times, once per cache. The issue this causes is it's a huge sim that takes days to run each time.

Is there a way to have them all write out one frame each per frame in parallel instead of sequentially?
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#2
2-3 days? Yikes!

Do you not have caching on your flow enabled? Why is it re-computing with each export? Are you exporting channels not contained in the RAM cache?
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#3
(09-03-2019, 02:29 AM)tyFlow Wrote: 2-3 days? Yikes!

Do you not have caching on your flow enabled? Why is it re-computing with each export? Are you exporting channels not contained in the RAM cache?

It's a massive, minute long sim with a few million particles forming a garbage tsunami, looks great once it's all done but the multiple caching thing is the last problem I have...

Caching is enabled, yes, and the export operator is set to export the default channels only/ As to why it would be re-computing with each export, I was hoping you might be able to help with that

(09-03-2019, 02:29 AM)tyFlow Wrote: 2-3 days? Yikes!

Do you not have caching on your flow enabled? Why is it re-computing with each export? Are you exporting channels not contained in the RAM cache?

This is my flow if that helps! Totally expect it's something I've missed etc -

   
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#4
Not much to distill from just a screenshot in this case, if you can send the file to support@tyflow.com I can take a closer look.
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