09-02-2019, 05:57 PM
Hi, I have a large sim that takes 2-3 days to run, it's made up of debris, props, and actors and because they all have multiple material IDs that overlap I can't have them be one cache to keep their shaders intact.
I have an export particles operator in each of the 5 events, and I am using the Export All utility to write all the caches out - the problem is that it seems to run the sim 5 times, once per cache. The issue this causes is it's a huge sim that takes days to run each time.
Is there a way to have them all write out one frame each per frame in parallel instead of sequentially?
I have an export particles operator in each of the 5 events, and I am using the Export All utility to write all the caches out - the problem is that it seems to run the sim 5 times, once per cache. The issue this causes is it's a huge sim that takes days to run each time.
Is there a way to have them all write out one frame each per frame in parallel instead of sequentially?