Is there a way to use particle bind (non-physx) to bind one particle group to another, and have one of the two groups to stay locked in place? I'm using position object to scatter group 1 of particles along the surface of geo, then want group 2 to bind to those base on proximity but not affect the movement of group 1. The logic would be similar to using an object (surface) bind, but allowing the binding to happen on event entry and let those bindings persist. The issue with using object bind is that when set to event entry only the bind turns off, but if set to continuous it keeps evaluating the binding proximity on every step.
Every method I've tried using particle binds so far has the undesired effect of my group 1 particles getting taken "along for the ride" with group 2. What I want is group 2 to get "stuck" to group 1 but group 1 never move.
Every method I've tried using particle binds so far has the undesired effect of my group 1 particles getting taken "along for the ride" with group 2. What I want is group 2 to get "stuck" to group 1 but group 1 never move.