09-10-2019, 10:39 AM
hey,
So continuing R&D for my spacenebula and testing how many particles I need/my system can handle, i noticed a problem:
For a simple flow, where the maximum number of particles is defined only by the birth op, I can simply use a multiplier on export to get a denser particle cloud.
But what about secondary particle generators like spawn (by travel)? Is the only way right now to up those generated particles by multiplying all of these manually before exporting, and then setting them back afterwards (to not accidentally crash the system later)?
Or would it be better to solve this through upressing with a second flow? I´ve been looking at the upres demoscene and although that is using birth voxels (which I´m not using in my Flow), it seems like that might be a way to do it. where I could even filter out which events to upres, if I don´t wanna upres the whole flow.
So continuing R&D for my spacenebula and testing how many particles I need/my system can handle, i noticed a problem:
For a simple flow, where the maximum number of particles is defined only by the birth op, I can simply use a multiplier on export to get a denser particle cloud.
But what about secondary particle generators like spawn (by travel)? Is the only way right now to up those generated particles by multiplying all of these manually before exporting, and then setting them back afterwards (to not accidentally crash the system later)?
Or would it be better to solve this through upressing with a second flow? I´ve been looking at the upres demoscene and although that is using birth voxels (which I´m not using in my Flow), it seems like that might be a way to do it. where I could even filter out which events to upres, if I don´t wanna upres the whole flow.