For loop inside an event
#1
Hi,
bit complicated to explain, but let's try:
For a few flows I'm testing I've found to be extremely useful to use "modify bindings" as if it was a relax modifier.
Even better actually. It allowed me to make geometry with convexities and concavities planar. Funny thing is, the cloth can get back to the previous shape using again "modify bindings" using the reset mode.

Now, the relaxing part takes frames, quite a few of them depending on the geo.

I wish it happened in a tick. So I'd like the operator to keep on working until *condition matched* without going to the next tick (or the other events/operators will move on doing their next tasks...).

That's why a for loop solution... hope it was clear, and somehow meaningful
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