10-09-2019, 12:16 PM
Hi,
right now the number of breaks per frame is absolute, so it's particle number-dependant.
If there was a "per particle" switch it could be easier to control and more procedurally usable.
right now the number of breaks per frame is absolute, so it's particle number-dependant.
If there was a "per particle" switch it could be easier to control and more procedurally usable.