script query
#1
Hi!
I am attaching a file (3dsmax2020).
I am a complete newbie, when comes to writing a code...so help me out or make me understand

I have technically two questions
1. when i am spawning a particle with Newparticle() function, I am not getting one particle but a bunch of particles, I dont know why....
2. I want a lerp float interpolation according to box position, which i manage to get it right, but it happens in realtime, but not taking the object animation into consideration - now i do understand the problem, but can manage to figure out the way to write through script.....So help me out

Please can you also provide me the link for C# Help or libraries, where i can see more of mathematical operators and more, the Docs mentioned Max.net - honestly have no clue regarding that.....

Please look into my file and you will get, what i am look for.....


Thank you
Nayan Bodawala


Attached Files
.max   TyflowScript.max (Size: 496 KB / Downloads: 275)
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#2
You are getting multiple particles because you're calling 'NewParticle' inside your eventParticleCount loop. So it's getting called once for each existing particle. If you only want a single particle, call it outside the loop at the top of the simulationStep function. If you only want a single particle birthed at the first frame, make sure to put it inside an "if (f == 0)" condition as well.

I'm not sure I understand your second question, but right now your lerp is happening inside the "eventAge == 0" condition, so it will not update each frame...but instead only when the event particles first enter the event.
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