10-15-2019, 03:06 PM
Hello,
Already post in facebook but this place is may be more appropriate.
I'm always working in real units in max (most of time in centimers), it really helps for having every assets at good size and rendering setup always coherent.
One of my friend notice that clothes are working really better when characters are 180 meter and not 1,8 meter.
I try and test and must agree with him.
Basic stiffness (stretch/bend) are almost good by default when my character has 180 meters.
Very hard to do and adjust properly with character at 1,80 meter.
For me this is pretty very annoying (biped and forest scaling is quite a big mess), any solution in tyflow to adjust scale or units according to max unit ?
May be strech and bend should/could go to 100 and not 1 ? (i don't know if it's the good solution just asking).
Thanks !
Already post in facebook but this place is may be more appropriate.
I'm always working in real units in max (most of time in centimers), it really helps for having every assets at good size and rendering setup always coherent.
One of my friend notice that clothes are working really better when characters are 180 meter and not 1,8 meter.
I try and test and must agree with him.
Basic stiffness (stretch/bend) are almost good by default when my character has 180 meters.
Very hard to do and adjust properly with character at 1,80 meter.
For me this is pretty very annoying (biped and forest scaling is quite a big mess), any solution in tyflow to adjust scale or units according to max unit ?
May be strech and bend should/could go to 100 and not 1 ? (i don't know if it's the good solution just asking).
Thanks !