10-26-2019, 08:08 AM
Here I will upload small tests I am doing with Tyflow.
First one:
position transfer
https://youtu.be/IsJMIy3LFU8
First one:
position transfer
https://youtu.be/IsJMIy3LFU8
d4rk3lf tests
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10-26-2019, 08:08 AM
Here I will upload small tests I am doing with Tyflow.
First one: position transfer https://youtu.be/IsJMIy3LFU8
smoke test:
https://youtu.be/canTGSzAoOI
10-28-2019, 09:20 AM
scary, turn it off
![]()
Well, I didn't wanted to add sounds, and make it even more scary. :
![]() Anyway. Finally, I discovered a way to fracture and sim geometry the way I wanted: https://www.youtube.com/watch?v=T6XPrt2wri0 Can't login on freaking facebook to post. "Sorry, something went wrong..." Anyone encountered this?
11-07-2019, 09:51 AM
Here's the tutorial on fracture:
https://www.youtube.com/watch?v=hCcswyqSv28 And here's one more test of breaking: https://www.youtube.com/watch?v=7hExsF6CVTE
11-21-2019, 07:42 AM
(11-07-2019, 09:51 AM)d4rk3lf Wrote: Here's the tutorial on fracture: Hi , super nice result, I was wondering if you Think it's possible to get the same fracture Result but from other particles , like a surface test For particles/bullets and not a mesh/object? Cheers!
11-23-2019, 01:07 PM
(11-21-2019, 07:42 AM)rookyspooky Wrote: Hi , super nice result, I was wondering if you Thanks. That should be fairly easy. I think you don't need the surface test. The PhysX operate between different events. So I think this should work: 1) Wall fractured, and with physX set to kinematic Bellow place a PhysX collision set to interact beween particle, then lead that to new event where you set physX as dynamic (with PhysX switch) 2) Bullet objects. Just PhysX with strong speed aimed to hit the wall. If your particles are too fast, you might want to increase substeps for both Tyflow, and PhysX. |