10-29-2019, 10:51 AM
(This post was last modified: 10-29-2019, 11:03 AM by SteveDeeGreen.)
Hi,
sometimes I stick a vanilla Max mesh select or poly select at the top of the stack so that Max isn't showing all the verts in the object from TySelect.
However when I do that and scrub the timeline, it sometimes crashes. It seems like it could be just when 'assign vertex colors' is on in TySelect?
Also the mesh select/poly select freezes any vertex colour animation - is there anything else that could be used?
I tried TySelect with no selection, but it still shows the verts.
Thanks,
Steve
This is more of a wish too - would it make sense to enable vertex colours to be piped into other UVW/vertex channels too, and possibly even control colours used then you could use different selections?
Can do it at the moment with Max's ability to swap channels, but I imagine anything under the TyFlow umbrella is going to be a lot quicker.
Hmm, had another crash when adding a smooth to get some nice facets on top of the stack.
Are any max modifiers which process the mesh on top generally to be avoided?
sometimes I stick a vanilla Max mesh select or poly select at the top of the stack so that Max isn't showing all the verts in the object from TySelect.
However when I do that and scrub the timeline, it sometimes crashes. It seems like it could be just when 'assign vertex colors' is on in TySelect?
Also the mesh select/poly select freezes any vertex colour animation - is there anything else that could be used?
I tried TySelect with no selection, but it still shows the verts.
Thanks,
Steve
This is more of a wish too - would it make sense to enable vertex colours to be piped into other UVW/vertex channels too, and possibly even control colours used then you could use different selections?
Can do it at the moment with Max's ability to swap channels, but I imagine anything under the TyFlow umbrella is going to be a lot quicker.
Hmm, had another crash when adding a smooth to get some nice facets on top of the stack.
Are any max modifiers which process the mesh on top generally to be avoided?