See attached video, i wonder if we can use tyflow to simulate skin collision and still get fast and accuracy collisions?
i got similar effect using tyselect with tyfconform and relax, but im looking for some input on how to improve. should i use vertex selection or raycast? etc...
![[Image: RclUhvP.png]](https://i.imgur.com/RclUhvP.png)
i got similar effect using tyselect with tyfconform and relax, but im looking for some input on how to improve. should i use vertex selection or raycast? etc...
![[Image: RclUhvP.png]](https://i.imgur.com/RclUhvP.png)
![[Image: nVxZ7Dt.png]](https://i.imgur.com/nVxZ7Dt.png)