tySelect with mesh not behaving
#1
Hi Tyson,
I'm attaching a scene that shows some strange behavior with tySelect. I'm selecting vertices with a mesh animating over a path deform. The vertex selections aren't accurate and are rather random. The volume select modifier doesn't have the same behavior. I have a few script controllers in there as well (attached to the turbosmooth modifier on the selecting mesh - not sure if they could be contributing to the problem). 
Thanks for all the hard work!
Andy

Edit: I'm using v0.16058.


Attached Files
.zip   tySelect_bug_01.zip (Size: 136.16 KB / Downloads: 233)
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#2
Thanks for the scene file Andy, that is indeed some strange behavior.

I'll try to get it fixed up for the next build!
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#3
This should be fixed up in the next build...was related to floating point errors caused by the extremely small scale of your scene...I've migrated the surface intersection test code to use doubles instead of floats now for extra accuracy, and get expected results in your scene.
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#4
Thanks for the fix!! Glad I could be of service by having wacky scene scales. Smile
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