Assign original object materials to Birth Objects
#1
Question 
hi,
is it possible to assign the original assigned materials to their respecting birth objects.

I have hundreds of objects with different materials assigned and spawn them with Birth Objects operator but when I render it will be shaded with the material assigned to TyFlow object.
What I have in mind is to use a Multi/Submaterial but that would be too complicated to use.

Is there any other possibility?
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#2
I can make that an option, yea....but keep in mind currently particle materials are only supported by VRay when rendering as VRay Instances.
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#3
Question 
Great so far! Thanks.

Is it possible to change the material at the beginning and change it later to the original one? I would like to do some kind of flash at birth combined with scaling (via Custom Properties) and after 2-3 frames the original material should be shown and scaling continous.

I see two possibilities:
1. set the original material in Custom Properties operator and get it back later.
2. in Instance Material operator add "get Material from Birth" or something like that.

Thanks in advance.
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#4
There's no way to do that, no. You can't store materials in custom properties.

Why swap materials? Why not just have your particles drive some kind of blend mask?
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