11-29-2019, 03:29 PM
Hi. So i'm animating a sand impact from a foot, except i'm matching footage from a phantom filmed @ 800fps. Now i thought i'd be able to sim at 25 fps, then retime down to match the slowmo footage. However i'm getting some wierd interpolation as i guess it runs out of info to give me betweens that are smooth. So the retimed particles look kinda unnatural. Can i get a smooth retime?
things i have tried:
*increasing the time step to 1/32. - this caused me to change force and gravity settings to acheive the same looking sim but i couldn't get it the same so i gave up.
*leaving the retimer off and trying the time scale spinner - this did nothing.
*retiming by frame not by speed - no difference.
Am i at the limitations of tyflow? It can't be max, as a quick setup with mass fx gives me the smooth retime i'm looking for. So i'm going for user error, in which case how do i get a good sim which enables a slow retime?
things i have tried:
*increasing the time step to 1/32. - this caused me to change force and gravity settings to acheive the same looking sim but i couldn't get it the same so i gave up.
*leaving the retimer off and trying the time scale spinner - this did nothing.
*retiming by frame not by speed - no difference.
Am i at the limitations of tyflow? It can't be max, as a quick setup with mass fx gives me the smooth retime i'm looking for. So i'm going for user error, in which case how do i get a good sim which enables a slow retime?