11-29-2019, 05:09 PM
It would be awesome to be able to use omni lights as particles, with falloff and intensity settings.
Maybe this could be built into the shape operator?
Something like this: https://youtu.be/26-0FEnbqDs?t=35s
It seems that we can only export particles to use lights at the moment.
Thanks,
Max
Maybe this could be built into the shape operator?
Something like this: https://youtu.be/26-0FEnbqDs?t=35s
It seems that we can only export particles to use lights at the moment.
Thanks,
Max