12-09-2019, 10:40 PM
(This post was last modified: 12-09-2019, 11:23 PM by andylewisart.)
Hi Tyson,
I've attached a max file that contains an issue I've had with tyConform. I have a sheet animating over a path deform and am using a tyConform mod to help wrap the sheet around a nerve. It worked great for months, but I believe the latest updates may have created a bug. Now, the tyConform modifier will freeze the mesh in place and it will no longer animate over the path deform curve. You can see the effect by toggling the tyConform mod.
I hope this is helpful, and is not just me being foolish! Thanks for all your hard work.
Andy
Edit: I'm using 0.16061. I tried rolling back to 0.16059 with no success.
Alright, it looks like the culprit was a world space camera map modifier on the nerve geometry. At first glance, it still seems like it might be a bug?
Sorry - one more thought. It's possible that it wasn't one of the recent updates that broke it, as I've only introduced that world space camera map modifier I mentioned above relatively recently.
I've attached a max file that contains an issue I've had with tyConform. I have a sheet animating over a path deform and am using a tyConform mod to help wrap the sheet around a nerve. It worked great for months, but I believe the latest updates may have created a bug. Now, the tyConform modifier will freeze the mesh in place and it will no longer animate over the path deform curve. You can see the effect by toggling the tyConform mod.
I hope this is helpful, and is not just me being foolish! Thanks for all your hard work.
Andy
Edit: I'm using 0.16061. I tried rolling back to 0.16059 with no success.
Alright, it looks like the culprit was a world space camera map modifier on the nerve geometry. At first glance, it still seems like it might be a bug?
Sorry - one more thought. It's possible that it wasn't one of the recent updates that broke it, as I've only introduced that world space camera map modifier I mentioned above relatively recently.