Sorry Tyson.., it might be an idiot request but won't it be handy to have this property in the script operator?
so we could do this kind of loop even when particle deaths occur:
Code:
// [int] onEntryParticleCount = number of particles entering this event prior to script execution
so we could do this kind of loop even when particle deaths occur:
Code:
for (int i = eventParticleCount - onEntryParticleCount; i < eventParticleCount; i++)
// this for-loop iterates only through particles entering this event